Sep 24, 2007, 04:08 PM // 16:08
|
#101
|
Academy Page
Join Date: Aug 2005
Profession: Me/
|
Throw money into the sky lets see if it will go up in smoke
Gw2
A completely new lore or this case almost till the level of sci fi
-Not sure if old school PvE player can accept this huge lore changes
Sylvari elves oh cool we can be beautiful green alien elves
-personally really dislike green color as whole
-First thing to come to mind is mum asking me to eat veg's lol seriously don't think it will go down well with kids lol
-if ur going to give us an elf please look at other nicer color why not have some djinn player able race that are nicely designed then this uber green alien elf ...
Charr might be more popular due its predator like appearance symbolic with strength and feared animal traits
Asura err i dunno man not sure many like being little green mens with sharp teeth
-will not comment on why they created gnome hybrid or from some cartoon "Real cute man XD" as npc they are ok but as player character forget it....i Don't need another gnome mage from WoW
There is so many popular race around why mess with success and go on another project X not everyday is sunday. The foundation are there really can't understand why they can't improve the current rather then opt for a revamp from scratch
|
|
|
Sep 24, 2007, 05:22 PM // 17:22
|
#102
|
Ascalonian Squire
Join Date: Sep 2007
Profession: R/Me
|
Quote:
Originally Posted by Etta
I just hate the idea of the world just gone back to square one after the heroes save it time and time again.
|
You mean like real life? Our heroes saved the world from destruction. They never brought significant peace to anything. They just saved it all from destruction. In that regard, our efforts were not in vain. However, people will be people, so peace will never last more than a little while. I mean, look at Kryta. We saved it from destruction, but according to Livia it is still under civil war. If nothing bad happened between GW1 and GW2, I would have thought that was utterly cliche. Congrats to ANet for going against the grain a little.
|
|
|
Sep 24, 2007, 07:29 PM // 19:29
|
#103
|
Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
|
Quote:
Originally Posted by The Shelf
I mean, look at Kryta. We saved it from destruction, but according to Livia it is still under civil war.
|
iirc, we're indirectly responsible for the civil war because the broke the White Mantle (not thoroughly enough, apparently) and gave the Shining Blade the chance to take back Kryta...
|
|
|
Sep 24, 2007, 07:42 PM // 19:42
|
#104
|
Lion's Arch Merchant
|
Quote:
Originally Posted by The Shelf
You mean like real life? Our heroes saved the world from destruction. They never brought significant peace to anything. They just saved it all from destruction. In that regard, our efforts were not in vain. However, people will be people, so peace will never last more than a little while. I mean, look at Kryta. We saved it from destruction, but according to Livia it is still under civil war. If nothing bad happened between GW1 and GW2, I would have thought that was utterly cliche. Congrats to ANet for going against the grain a little.
|
Exactly. WW1 was the war to end all wars. Then a few years later WW2 broke out. That war should have ended wars, it didnt. We have had conflict after conflict.
In 250 years it only makes sense that things change ALOT.
Sure we stopped the Lich King. The Humans were still at war with the charr for what, another 6 years untill EOTN (which they are still at war with, but pyre is leading a civil war). The lich is dead, the human race doesnt suddenly repopulate. Throw in a few more big bad guys and things SHOULDNT be looking good for us humans.
Of course the lore will have changed by GW2. Its 2 and a half centuries in the future. If you went forward in time that long, my bet is you wouldnt understand anything. Customs, countries, people etc. all change over time.
|
|
|
Sep 24, 2007, 08:56 PM // 20:56
|
#105
|
Desert Nomad
|
Quote:
Originally Posted by phan
This doesn't make sense cuz .. the luxon and kurzick [combined] only take 1/5 of the map .. what about all the areas we cant go with our chars .. but it's still there isn't it .. ?
|
What about it? Cantha has a lot of people stuffed into a (relatively) small place. Can't get more land from the sea, can't take away the farm land from the noobie island or else the people will starve, so you go south and fight the Kurzicks and Luxons.
|
|
|
Sep 24, 2007, 09:19 PM // 21:19
|
#106
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by Metal Herc
Of course the lore will have changed by GW2. Its 2 and a half centuries in the future. If you went forward in time that long, my bet is you wouldnt understand anything. Customs, countries, people etc. all change over time.
|
Migration, migration, migration.
I was pissed to hear that Ascalon will no longer the occupied by humans, but that's the way the word works: people move, especially in the face of world-changing events (like the Searing and Cataclysm).
Kryta is humans new home now. I'm beginning to accept it.
|
|
|
Sep 24, 2007, 10:14 PM // 22:14
|
#107
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Quote:
Originally Posted by Mordakai
Migration, migration, migration.
I was pissed to hear that Ascalon will no longer the occupied by humans, but that's the way the word works: people move, especially in the face of world-changing events (like the Searing and Cataclysm).
Kryta is humans new home now. I'm beginning to accept it.
|
And Cantha! Possibly all of Cantha by the looks of it...
|
|
|
Sep 25, 2007, 01:57 AM // 01:57
|
#108
|
Pre-Searing Cadet
Join Date: Sep 2007
Profession: Mo/Me
|
Wow. And here was I think the guildwars community was less whiny and immature than the Warcraft one ><
If you don't like the story, that's fine. But Guild Wars is actually pretty original as far as magical fantasy goes, and it's impressively realistic too- people die, there is war and suffering, and it doesn't all magically disappear when you defeat the lone villain. Races don't just get along just because they're introduced to each other, there has to be tact, effort, respect, and diplomacy involved. The layers continue deeper as we find out more and more of the world's backstory.
Most of the complaints here come down to a matter of personal taste. "I don't like Dragons" or "I don't like Elves and Silvari are too similar". Don't expect that the story will be a massive failure just because it doesn't cater directly to your tastes.
Finally, remember, all that's been revealed so far is basically backstory. I think it's slightly rude to rail at that while you're really only guessing the rest.
|
|
|
Sep 25, 2007, 03:17 AM // 03:17
|
#109
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by Ari Kela
Finally, remember, all that's been revealed so far is basically backstory. I think it's slightly rude to rail at that while you're really only guessing the rest.
|
This is good to keep it mind. All stories sound like crap when reduced to basic plot elements. The details will make or break GW2.
After the initial shock has worn off, I must admit, this is not a bad premise. And there are so many questions left to be answered:
Who are the gods that Humans worship? What is their relationship to the Dragons? And can Palawa Joko take a joke?
|
|
|
Sep 25, 2007, 03:50 AM // 03:50
|
#110
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Quote:
Originally Posted by Ari Kela
Wow. And here was I think the guildwars community was less whiny and immature than the Warcraft one ><
If you don't like the story, that's fine. But Guild Wars is actually pretty original as far as magical fantasy goes, and it's impressively realistic too- people die, there is war and suffering, and it doesn't all magically disappear when you defeat the lone villain. Races don't just get along just because they're introduced to each other, there has to be tact, effort, respect, and diplomacy involved. The layers continue deeper as we find out more and more of the world's backstory.
Most of the complaints here come down to a matter of personal taste. "I don't like Dragons" or "I don't like Elves and Silvari are too similar". Don't expect that the story will be a massive failure just because it doesn't cater directly to your tastes.
Finally, remember, all that's been revealed so far is basically backstory. I think it's slightly rude to rail at that while you're really only guessing the rest.
|
Probably the best post by a pre-searing cadet, ever.
|
|
|
Sep 25, 2007, 03:55 AM // 03:55
|
#111
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
The rest of the story is up at http://www.pcgamer.com/archives/2007...-_ultimat.html
I revised the first post (including the full Ascalon section, which sounds much better. Oh, what the hell, I'll post it here to so you don't have to click back to page one to reference:
Quote:
Originally Posted by GW2 History
For centuries, humans dominated the continent of Tyria, but over the last 250 yeras that has changed. Humanity clings by a thread, maintaining its cities only through the absolute dedication of its armies. Ascalon City fell. Rin belongs to the Charr. Lion's Arch, inundated by tidal waves, was rebuilt by the mercenary guilds, and Orr . . . rose into undeath and corruption.
The gods of the humans have been notably distant these past two centuries, withdrawing into silence even as the world beneath them shattered. Although they still answer prayers, they do not intervene—even as Tyria crumbles and the human race calls out desperately for heroes to save them from their darkening struggle.
Ascalon
Having lost their homeland to the Charr, the humans of the Ascalon kingdom have been pushed ever west and south. The Great Northern Wall fell, and Ascalon City lies in ruins. The royal line of Adelbern ended with the death of Prince Rurik. The lone remaining human fortress in Ascalon lies at the far southern tip, where the eastern Blazeridge Mountains merge with the western Shiverpeaks. This last Ascalonian fortress, known as Ebonhawke, stands alone against all the might the Charr legions have to offer.
The continuing conflict between the humans and the Charr along the borders of Ascalon forced the humans ever farther into the Shiverpeaks. Although open war has ended save on a few small fronts, the hatred between the Charr legions and the human kingdoms never abated. If anything, it is worse than ever before. Ebonhawke stands alone in defiance, supplied by an Asura gate from Krytan territories.
The Charr solidified their control over Ascalon from their original lands in the north all the way south to the merging of the two mountain ranges at the edge of the Crystal Desert. Within the main territories of Ascalon, between the broken Great Northern Wall and the fortress of Ebonhawke, the Charr rule—but not unchallenged. In the last battle of Ascalon City, Adelbern used the final power of his enchanted sword, Magdaer, a relic from the age when the True Gods walked Tyria and built the city of Arah.
The stories told by the Charr (and the few, scattered human survivors of the battle) speak of a gout of sword-shaped flame rising from the highest tower in the city. After a white, burning heat swept the city streets, the dead and defeated Ascalonian guard arose once more, their spirits animated by the power of Adelbern's sword. In the face of this spectral resistance, the Charr were forced to abandon the city.
Since that time, the spectral soldiers have guarded the ruins of Ascalon City and the eastern frontier. They resist the Charr, but do not communicate with living soldiers from Ebonhawke. Their spirits are only memories, the lingering presence of a past that cannot let go of the present. Some believe that one day, when the rightful king of Ascalon returns with one of the two flaming swords—either Adelbern’s Magdaer or his son's, named Sohothin—the legion will abandon the city and sink at last into peaceful death. Until then, everyone is the enemy.
|
Ebonhawke has World PvP written all over it... can't wait to battle you Charr lovers there!
Last edited by Mordakai; Sep 25, 2007 at 03:59 AM // 03:59..
|
|
|
Sep 25, 2007, 05:10 AM // 05:10
|
#112
|
Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
|
I think it will work. It's a little cliche sure but with for example a dragon causing meance underground by creating evil creatures ect as explained in the magazine... at least there is a reason we are killing stuff. Now for example we are going into areas or dungeons and killing aimless stuff with no reason for being there (that we know of.)
So... I think the dragon plot device will work nicely.. especially for casual gamers because we will have an easy understanding of what is going on in the world.
Few random points.
1) Hope the Tengu become playable.
2) Wish Ascalon was either a thriving Human city or a thriving Charr city.. just wish it was thriving.
I guess those are my two big issues at the moment.
|
|
|
Sep 25, 2007, 06:11 AM // 06:11
|
#113
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
I think it makes plenty of sense that the world is totally reshaped after the next 250 years. This helps redevelop the locations and experiences you will have in a new MMO version of the game instead of continuing like another chapter. It is also good that humans have started to lose power and other races have become more dominant since these new races will be characters to play with, it would be kind of shallow if there was only a small homeland for all of the demi-human races because the world is still primarily human.
It also makes sense that Cantha and Elona are cut off, since they will not be in the release and a reason for not being able to reach them needs to be developed, chances are that they will open up as locations to explore and challenge in expansions, but for now, they are unreachable, and matters nearby will take up players interest.
The desolation of Ascolon is really just vindication for Ruriks decision, he knew Ascolon was a lost cause, and his father decided to die there and forever damn the city since he couldn't win it back, they should have left together.
And this is just a backdrop for the new game, whatever "present" developments can rearrange what our characters will be pursuing during the gameplay, so it's possible for unfriendly races to get together for a common goal.
It all pretty much comes together to reposition the existence in GW for the sequel. With a new world comes much more room for expansion and redevelopment, instead of trying to rehash the existing game. I think when you look at it by what would make the game most elaborate instead of what we are most attached to right now, it makes plenty of sense.
I'm concerned about my precious tengu though, I wonder where they are now that they are exiled from Cantha? I hope they invade Cantha and take back their lands.
I could care less for the locations that exist in GW1, they really don't mean much to me, I'm more concerned about the races we will get to play, and hopefully more beyond that, like Tengu and Centaur.
|
|
|
Sep 25, 2007, 06:30 AM // 06:30
|
#114
|
Desert Nomad
|
Earlier in this thread people were talking about, what happened to our characters and why would they let this happen. I think I found the answer to that in the magazine (which I picked up a few hours ago). Even though I can't find the exact quote at the moment, it was along the lines of the Charr finally get semi organized and started invading Ascalon in a coordinated attack until finally only Ascalon City was left, that the heroes of Ascalon fought valiantly but the Charr finally broke through the walls and instead of letting the Charr take over the city Adlebern used the spell to wipe everything out and bring the spirits of the dead to defend the place from the Charr.
|
|
|
Sep 25, 2007, 07:46 AM // 07:46
|
#115
|
Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
|
Quote:
Originally Posted by Ari Kela
Wow. And here was I think the guildwars community was less whiny and immature than the Warcraft one ><
If you don't like the story, that's fine. But Guild Wars is actually pretty original as far as magical fantasy goes, and it's impressively realistic too- people die, there is war and suffering, and it doesn't all magically disappear when you defeat the lone villain. Races don't just get along just because they're introduced to each other, there has to be tact, effort, respect, and diplomacy involved. The layers continue deeper as we find out more and more of the world's backstory.
Most of the complaints here come down to a matter of personal taste. "I don't like Dragons" or "I don't like Elves and Silvari are too similar". Don't expect that the story will be a massive failure just because it doesn't cater directly to your tastes.
Finally, remember, all that's been revealed so far is basically backstory. I think it's slightly rude to rail at that while you're really only guessing the rest.
|
Have you ever heard the term déjà vu or to that fact irony? For it seems to be pointed out throughout the entire campaign series of Guild Wars. The whole, “we are strong brave survivors of violent times and we smite the evil down” gets really old. Especially when you throw in the cliché idea’s that go nowhere, except gets you back to “square one.”
I understand from your PoV that Lore is truly up to the writers to dish out. However does not a critic look at a film, literature, play, and excreta to review its quality? This negative feedback is nothing more then a sharing of ideas into what works, and does not work for the current state of GW’s lore. I mean there is a good chance some of this will change overtime, but I doubt it.
GW lore has always kind of been on the shallow side, never really finishing what it started. Some questions are left up in the air, until people actually stop caring; then they resurrect that plot again. Gwen was a perfect example of this, in which it took an awful long time before some of her questions (not all) were answered. I am guessing if they kept at the campaign marketing module, we probably would not have seen her till the end of that next trilogy. Yet there still are unanswered questions to Menzies, Dhuum, Seer’s, Scarab Plague, Mursaat, Great Dwarf (individual), and so on.
Why people are upset to the fact of Dragon’s being the main menace of the next installment in the GW series? For it sounds really cliché at first glance. I mean there are so many fantasy plotlines that revolve around dragons being the foremost antagonist. Another thing is that the destructive nature of these villains always seems to follow a pattern of “destroy the world then take it over.” None of the villains of the GW series have ever had a unique personality, in which they do things from a different perspective. I think the way your able to get people interested into an antagonist, is for your audience to, “love to hate” that being.
Last edited by sindex; Sep 25, 2007 at 07:57 AM // 07:57..
|
|
|
Sep 25, 2007, 07:50 AM // 07:50
|
#116
|
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
|
I wonder if GW players who use HoM will reappear in spectral form in Ascalon wearing 15k armour and wielding Destroyer weapons, shoulder to shoulder with their minipets.
|
|
|
Sep 25, 2007, 11:40 AM // 11:40
|
#117
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by arsie
I wonder if GW players who use HoM will reappear in spectral form in Ascalon wearing 15k armour and wielding Destroyer weapons, shoulder to shoulder with their minipets.
|
Ha! Now that would be awesome!
Quote:
Originally Posted by natuxatu
2) Wish Ascalon was either a thriving Human city or a thriving Charr city.. just wish it was thriving.
|
Well, it seems open that we may get a chance to redeem the ghosts if we find the sword or something.
|
|
|
Sep 25, 2007, 11:56 AM // 11:56
|
#118
|
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
|
A pair of the flaming swords......God I'm sure hope they didn't mean the FDS.
|
|
|
Sep 25, 2007, 12:18 PM // 12:18
|
#119
|
Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
|
Yeah, Rurik's FDS is magical, obviously Adelbern's was too
Now I know why I use that sword!
|
|
|
Sep 25, 2007, 12:21 PM // 12:21
|
#120
|
Lion's Arch Merchant
Join Date: Jun 2006
Location: Singapore
Guild: Sheperd of Souls
Profession: W/Mo
|
The fact that our characters have saved the world 4 times in a span of 10 years does seem odd, but lets not forget that the events of Prophecies, Factions and Nightfall are a series of events brought upon by one entity, Abbadon.
The events of Eye of the North can be seen as the first "Act" of Primordius. We foiled his first attempt at awakening and after licking his wounds, finding some new minions and 250 years, he going to try again.
In the article, it is mentioned how even our memories can lie to us and how much, or some, History is lost in the Sinking of Lion's Arch. The main story takes place in Tyria where they have lost contact with Cantha and Elona. They have very little knowledge of past events. It may be worth mentioning that the Hall of Monuments it probably forgotten. This seems to set the stage for an Apocalyptic World which is pretty much screwed.
(Right now I feel like I'm answering a Source Based Question for History, which I should be doing now instead of reading the forums. I'm not sure if I'm making any sense even. Am I?)
Well, anyway thats my idea of the setting and the events leading to the Primordius's rise. I think the story would start in Divinity's Reach. You, the Hero, signs up for the Divine Legion, or some equally cheesy name and get your basic training. You then go on several missions, slowly coming up with solutions to defeat Primordius, eventually ending up in the North-East where you stumble upon a old citadel. Eventually you find out it is in fact, the Eye of the North. You find the Hall of Monuments and upon entering, you admire the armor, weapons, titles and... Mini-pets. Then you look into the scrying pool and your Guild Wars 1 character pops out, telling you that your his/her descendant and your chosen by the Gods to Vanquish the Dragon. He/She becomes your Guide/ Guardian Angel and sorta helps you along the way like Rurik, Togo or Kormir. Only he doesn't die at the end because hes.. Well... Dead.
Whatever happens, I just want to see my GW1 characters again in GW2, maybe give them a small role or something. Oh, oh! I would LOVE to have a special green weapon belonging to the GW1 character, like Dinesh's Edge or something like that...
I have to get back to studying Real World History right now so I can't imagine or write much more. I really hope I don't mix up these 2 histories together. I might end up writing about how King Adelberns New Economic Policy and 5-Year Plans helped Ascalon cope with the Charr Invasions of 1000BC.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:18 PM // 21:18.
|